A: Torpedoes have seeker heard which function similarly to sub sonar. All trademarks are property of their respective owners in the US and other countries. Range can be estimated by level of the sound (louder is probably closer), but precise range and course of target needs to be observed and calculated by Target motion analysis (TMA). If you're on Steam, someone posted a dump of the weapon stats as a guide. May 5, 2017 @ 11:59am weapons types so what type of weapons would be ready to be. Sonar in general performs best at slow speeds (1/3) and in deeper waters with less background noise. Again not sure if this happens in game or not. Can you explain that? This can have a large effect on whether enemies can find you at the beginning of the encounter, so it might be good to be careful. In game - after using emergency blow (Shift-R) you must spend some time on the surface to replenish compressed air. Active sonar - function is similar to radar. A quiet place on the bank of a lazy river where nothing interested happened since the founding day. Added a download for a printable Quick Reference Guide. Doblon Siglos Karaoke Professional Torrent, Adobe Flash Pro Cs6 Crack Amtlib Dll Download, Creative Labs Ct4750 Driver For Windows 7, Vectorworks 2010 Full Version Free For Mac, Vray For 3ds Max 2008 32 Bit With Crack Free Download, Xforce Keygen Autocad 2015 64 Bit Download, Skyscan Atomic Clock Instructions 38229 1, Instructions For Using The Photo Stick On A Mac Laptop, How To Copy Cracked Content To Installation Directory, Adobe Cs5 Master Collection Torrent Crack Mac Os. USET is the fastest though. Thanks! Towed sensors have their own blind spots - narrow cone directly ahead of the sub and directly behind the tail. Dynamic Campaign where your performance matters. This also generally results in more realistic sensor and performance comparisons. Cold Waters Weapons Guide Map For cold air, though, the temperature to reap benefits is lower than for water and probably begins around 15 C (60 F). Enemy subs display a range of moves. General controls Help Shift F1 Cancel or exit Escape Continue Space Time compression F9 Hide HUD F10 Weapons See the Localising Cold Waters Guide for more details on editing language and setting it up. If you found manually classifying sonar contacts and doing Target Motion Analysis too tedious, you will appreciate the approach Cold Waters employs. The game has a set of evenly-paced tutorials to get you started, along with a decent help file and Operations Manual. I have been trying to play it on Dosbox to get in the mood for Cold Waters - but it has been tricky without a manual and although I played the heck out of this back in the day my 43 year old brain can't remember how to play it! Cold Water: Manual de Operaciones in Espanol: A continuacin dejo una traduccin libre realizada por mi, del Manual de Operaciones de "Cold Waters" para todos los capitanes que no leen ingls.. Elite level in the difficulty options has no auto . Weapons Guide :: Cold Waters General Discussions Store Page Cold Waters All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Cold Waters > General Discussions > Topic Details Earl of Doncaster Jun 19, 2022 @ 1:56pm Weapons Guide Is there a weapons guide? After reaching activation point it will switch on search radar, locate largest target in seeker area and try to hit it. This is mentioned no-where in the game, but you can find it in the files of the game at Program Files (x86)SteamsteamappscommonCold WatersColdWaters_DataStreamingAssetsdefaultvessels and then clicking on one of the files starting with usn_ssn. How am I supposed to know that a TASM is a missile and not a torpedo? I'm not sure if CZ are modelled in the game yet, anyway combat in CW takes place at much shorter distances so CZ's would not influence us anyway. Great job, much appreciated! Having easy prey and tough adversaries in a single mission really heightens the tension: you may find yourself in peril while concentrating on a noisy sub when a stealthy sub gets in your baffles for a kill shot. Even with a 60-foot cone you have much less flexibility than a 20-foot-radius sphere with 150-foot range. Cold Waters is shaping up to be a fantastic game, but not all of its mechanisms are very well explained. You need to sign in or create an account to do that. Be sure to include an output_log.txt and a description of what caused the error to occur (or at the very least what you were doing when it happened). If you want another one to be wired, you can cut the wire of the first or second one with shift-4 and then fire the other one. Full-auto assault rifle. ie 'torpedo in the water' or 'depth at'. Enemy ships will shoot at Harpoons with high speed guns and chaff, so you are not guaranteed one missile, one kill, and would be advised to use salvos. Each campaign provides the player with the correct weapons and ships for that era and the AI tactics are adjusted based on historical research to make the enemy act properly with the tech he had for that time period. in just a few pages and short & simple training sessions, in addition You can find hours videos and hundreds pages manuals over internet explaining these topics as much in depth as they possible can. Use them when a torp has acquired you and is already very close, together with rapid change in course and depth. The game has some areas that need tweaking; Soviet aircraft are too capable and persistent. Note that biological entities are considered as vessels. If you have troubles getting your bearings in this game, you can also go to options and deselect Hide low SOL contacts in 3d. Contacts on the 2D tactical map are only as reliable as the sonar and visual detection can make them. But youre commanding an American nuclear fast attack sub, thats what they pay you for, so no whining. If you mean player usable weapons, they have confirmed Mark 48 torpedoes, Harpoon anti-ship missiles, and at this point I forget if either or both the Tomahawk anti-ship and land-attack missiles were confirmed, I think at least the latter is. 5) When you play the game, you can move the sub by left or right clicking. Contribute to archer884/ColdWatersEnhanced development by creating an account on GitHub. A: I believe this innocent question is worth several thick scientific books. I'm really taking pleasure in this sport. Then, as it's getting closer, try dropping a counter-measure, reversing your turn to hard starboard, and put full rise on the planes. "SUBSIM Review has been online since 1997 and is the #1 resource for all the news, reviews, mods, patches, Q: What are the numbers in Signature tab? Some ships (e.g. All Discussions. Cold Waters Epic Mod Dec 4 2022 Released 2017 Combat Sim Epic Mod - modification on Cold Waters, aimed at expanding and improving the original game for a more interesting and multi-faceted gameplay. When watching live channels of the excellent submariner and youtuber Jive Poultry , I noticed several queries appear frequently. It is only visible to you. Describing methods for evasion in the submarine game Cold Waters. If you were going on patrol speed (right click in my game at least), you will be deeper and going at ~10 knots. If you have any more questions, I'll be happy to answer! Create your own unique website with customizable templates. Sonar will not detect contacts in baffles. Its designed to make replaying the missions worthwhile and challenging. Hope its useful! Ifthisfails,amanualinstallcanbeperformedbyfollowingtheseinstructions:https://cdn.discordapp.com/attachments/866120539512373268/880131182367498321/Cold_Waters_DotMod_Manual_Install_Guide.pdf. Allow Drillk to give you the keystone, at the cost of his own life. And I have not encountered any neutral vessels yet. This data is crucial to maintain situational awareness and stay in control of a battle as it unfolds. Approx. Video explaining layer, surface duct, shadow and convergence zones: https://youtu.be/psWy13Fd4eE, Effects of layer on sonar detection and tactics. Describing methods for evasion in the submarine game Cold Waters. Can be shot down by anti-air or CIWS defenses on target. Q: MOSS vs Noisemakers, what is the difference, when to use one or the other. And yes, the design stays true to its roots but delivers a lot more visual appeal that its 1988 predecessor. This was part of the game design. All rights reserved. The primary focus is on what do once weapons are near you. Remember the original Command & Conquer? Aircraft are found in the parent folder in aircraft.txt. layer or thermocline is a boundary between warmer surface water and colder deep water which acts as a kind of sound barrier, deflecting part of sound energy coming to it from above or below. **Exclusive Look at Modern Naval Warfare! Or create your own and share your tips with the community. If you start an encounter when you didnt move (so the enemy attacked you), your initial depth is shallow and speed is 5knots. Cold Waters - Beginners Tips Cold Waters - Beginners Tips. For this reason, Cold Waters commands will help you do that and much more. DotModisanattempttocreateamoreorganizedmodthatisclosertovanillavesselandweaponscharacteristicsforColdWatersthanother,currently-existingmods. Though we may not all regularly don our raw silk sarees, we must admit that we adore them. Looks like USET it is. It's been a long dry spell since the last modern-era sub game. For cold air, though, the temperature to reap benefits is lower than for water and probably begins around 15 C (60 F). Slightly faster than Harpoon, large warhead is good against capital ships, but easier to shoot down due to its size. For example, if you have a torp coming at you from behind, turn hard port and full dive on the planes. If you believe your item has been removed by mistake, please contact, This item is incompatible with Cold Waters. In this video I go into detail on the physics behind cavitation, and how it will affect your gameplay. Max speed 23kn, range 23.000 yards, seeker range 950yds. This item has been removed from the community because it violates Steam Community & Content Guidelines. A Beginners Guide to Cold Waters aSALTstrike Gaming 359 subscribers 48K views 2 years ago In this video I will be going over the basics of sub control and combat for the submarine simulator. Incoming torpedo alert is indicated by orange icon in upper right corner. I'm new to the game, but I've read over the entire shift-F1 manual and the entire PDF manual, and I can't find a list of the different weapons types anywhere. Is there any way to alphabetize to enemy ships by category? Planes - control surfaces which allow sub to change depth by tilting bow up or down. You need to sign in or create an account to do that. I had some rather close calls with torpedoes last night haha there were some heart-stopping moments. As you're radiating very loud sounds, it gives away your presence and bearing to the enemy. The sensation of riding a foil 2-4 feet out of the water feels similar to the best powder day of your life on a snowboard or skis. The layer will not form if water is not deep enough. in just [], ContentsTips for NewcomersGeneral TipsEvasionSpecial Tips for Newcomers General Tips Evasion Special Note: Archangelsk is a of a port to do TLAM strikes/ SEAL insertion at. If somebody could describe this aspect of the game to me it'd end up being really helpful as I experience the Ops Guide only briefly touches this. CZs form concentric circles around the source and targets can be heard over the horizon from 2nd or even 3rd CZ in good conditions. If no target is detected, it will keep on circling until it runs out of fuel. How exactly do you change the submarine selection before the mission starts? Airdropped or rocket fired torps will frequently use circular search. Superior mobility with . If you mean player usable weapons, they have confirmed Mark 48 torpedoes, Harpoon anti-ship missiles, and at this point I forget if either or both the Tomahawk anti-ship and land-attack missiles were confirmed, I think at least the latter is. MOSS is "submarine simulator" decoy; a specialized torpedo that emits sounds of a submarine after activation. I've found that when dodging torpedoes, changing the direction of your boat very rapidly and severely is key. Or is it somehow the other way around in the files, cuasing more sonar to bounce away not returning to the source? I keep in mind fumbling thrugh RSR as kid and taking pleasure in it with no actual idea about what I had been performing.The just real confusion I possess comes along with the different color (yellow/red/purple) lines on the minimap. Sometimes the enemy comes to you, sometimes theres a chase and you cant make the killyour unseen adversary gets away. CZ may allow a vessel hear various other resources of audio that are too much for immediate contact. Does not indicate if you were detected or not, only that there is an active sonar somewhere in that direction. Search patterns: when a homing torpedo reaches its activation point, its seeker will start looking for targets by maneuvering in 2 possible ways, which can be selected when firing (or while torp is on guiding wire): Circular/helical search: torp will run in 360 deg. I'm starting a Red Dawn Rising mission with a Kilo class. Written guides, references, and walkthroughs. level or thermocline is usually a boundary between warmer surface water and colder strong drinking water which acts as a kind of sound screen, deflecting component of audio energy coming to it frm above or beIow. Most Read Stories. Crush depth - depth where the sub will take structural damage and probably be destroyed by water pressure. Max speed 46 knots, range 11.500 yards. Embed Buttons To promote Cold Waters Epic Mod and grow its popularity ( top mods ), use the embed code provided on your homepage, blog, forums and elsewhere you desire. Chilly Creek Information Talk to Jernaugh at Defender's Heart and learn the location of Chilly Creek ( Cold Waters) NPCs at Chilly Creek Jernaugh Quests related to Chilly Creek Cold Waters Dark Waves Alternatively,raisean IssuehereonGitHub. Play Cold Waters with headphones and you will be delighted with a score that blends with underwater sounds, sonar pings, and sinking ship rumbles to form the perfect accompaniment to the visuals. Approx. If you fire a torpedo within an enemy subs detection range, he will drop noisemakers and crank up his screws. Click here to read the instructions for installing the latest build of the mod. Thankfully, an system of wire-guidd torpedoes, nti-ship and luxury cruise missiles and the occasional SEAL group are usually on plank to keep the Iron Drape at gulf.Obtainable from Steam on Personal computer and Mac pc. Some Soviet subs are easy game to detect and classify, but others will evade your passive sensors until they launch a torpedo at you. Espaol - Latinoamrica (Spanish - Latin America), ColdWaters.app/Contents/DataResources/Data/StreamingAssets/default, http://steamcommunity.com/sharedfiles/filedetails/?id=947083804. To change the max depth (most modern torpedoes have a maximum depth of at least 500 meters, . Cavitation is good for knuckles? Its easy to see great care has gone into this game. The screen layouts can all be edited I believe. This Github repository is the official development center for the New Playable Subs & More mod for Cold Waters. The primary focus is on what do once weapons are near you. You do get a nice periscope station but you better be wise with how you use it. so you can get into their baffles. Theyve transitioned from a mobile game to a turn-based PC game, and now a fitting heir to Red Storm Rising and Fast Attack. I served in the military in the 1980's and still fondly remember the heady days of Microprose and computer games that had exhaustive manuals. How about multi frequency jammers. There't not a great deal of records out right now there for using the Tomahawk Land Assault Missiles for this video game, so I thought I'd hammer out a video to show some things I've seen some people get incorrect and to much better cover up how these market weapons obtain utilized. How do I know that the little dark MOSS matter is usually a decoy? May 05, 2017 so what type of weapons would be ready to be used during gameplay? Cold Waters Operations Manual - cdn.cloudflare.steamstatic.com https://discord.gg/DrmztcDYYf. Cold Waters is shaping up to be a fantastic game, but not all of its mechanisms are very well explained. However, you are encouraged to provide a link to the GitHub. The player is given a time-sensitive mission and then begins on a map of Western Europe and the areas of combat. By roamihali1988 Follow | Public. The cut scene graphics are top notch, depicting undersea warfare and the struggle in Europe with the talented execution of a much larger production. circles turning left or right as selected. One method is by clicking on the small icons to the right of a torpedo, second is by selecting desired tube by F key and changing settings by 1, 2, 3 keys. In RSR, I remember creating "knuckles" in the water. (Update 6/14/17: This has been improved with the v1.02 patch.). Although the maneuver may be a little scary when you first attempt it (the torpedo passes within a few yards of the sub and would probably magnetically detonate in real life), it works. I thought "Oh cool that must mean it's not wire guided" turns slightly "WIRE CUT" "Damnit!". This means that even if you have 4 wired torpedos, if you fire all of these at once, only the first two will be wired. The enemy will probably detect the torp much later, reducing his reaction window, giving him less time for counter fire and evasive maneuvers. How do I understand if one torpedo is definitely a dumbfire, and another is definitely homing? There is no way to pull up history in the message bar and there are no crew voices to inform you about changes in depth, course, passing layers, contact updates, but this will change in future updates (Can't wait to hear 'Torpedo in the water!'
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