Level 22 --> 23 costs 2400 orcs and 145 population. "5. But here is quick and dirty estimate so that you can verify it yourself. All original photos, images and articles are copyright to their respective owners and no copyright infringement is intended. Make sure youve scouted the other province and checked their troops that should allow you to send the right troops who can easily overwhelm the enemy army. Join the Facebook group for Elvenar players! You may already see a problem with that. When you have a day where youll have more time to play, set your workshops on a longer production run; 9 hrs or even 1 day. Then there are 4 different GR Elemental buildings (Water, Fire, Wind and Earth) that produce intermediate resources like 6 different medals and corresponding elements. Well, the latter do not matter much because of Portal Profits. All the way down to 24min at L4. To be read as, "If you have x forest fabrications, you'll need this many of each refined good to. ). Elvenar, Humans and Elves are capped portal resources (orange in the diagram), while Medals (yellow), Elements (pink) and Badges (red) items are uncapped guest race resources. And you can cut down on intermediate goods production time by expanding your settlement if you have a lot of space. Elves dont have as much of a layout challenge as humans do, but their first upgrade will require a lot more population to catch up to the new size of 18 squares compared to 10. The Elementals are a very old and mystical race that lives in another dimension. You can get to the forum and the wiki right from In this enchanting city-builder you can play as an Elf, be close to nature and give to your city a more magical plant-like look. These all look very similar, so it makes sense to look at them together. But, they are also a bit. So here is how base production looks like without any boosts: GR Pop buildings feature continuous production without any inputs on 24h cycles, with early pickup available at 3h mark. They are expensive in supplies, and you wont need as many as you did for the Orcs & Goblins chapter. Or you can choose the engineering Humans option and be the founder of an industrialized powerhouse with medieval style. https://en.forum.elvenar.com/index.php?threads/copying-messages-chat-mail-workaround.1821/, 6-8 workshops. Finally, you will need to connect their gateway to their own specific buildings using a special road. If you are one who likes to carry a lower number of workshops, you might even consider adding 2 or even 4 additional level 1 workshops just to have more chances to collect the 2x advanced tools quest if thats something you have the time to take advantage of. If youve found our site, you must be The Woodelves have come out of hiding and will show you how you should be dealing with those random dangerous races you have been awakening and empowering so far. After the weeping willows, youll need to unlock Greetings, Housing, and a Well in order to open up access to the workshops and residence upgrades. Falling behind on storyline quests can create very challenging situations! It is used to produce refined marble from marble, which, you will use in the forest fabrication to produce. Upgrade roads when able for the increased culture, often a single 1 x 1 culture building gives more culture then a road so you can put culture objects at the end of roads. Ascended Goods and the Merchant. So that means that to produce 145K of medals you will need to run about 4,500 medal productions which will require about 36K worth of elemental resources (water/fire/wind/earth). Keep it in production and collect as often as you can. Follow the quests so you won't get lost, build the right buildings, and make the right upgrades the quests will help you do all of these things, so make sure you're following them at al times! Mew guest race coming to Elvenar: The Sorcerers and Dragons.More information about Elvenar: http://www.f2p.com/games/elvenar/ Follow us on Twitter: https://t. So how long all this production is going to take? but it slowed down a lot during the first guest races, by chapter 9 it had to be . Note - you can click the help button on any Mana building screen: Culture that produces Mana will have a Mana icon on it in the build menu. You must log in or register to reply here. You have been warned! Even completing the first batch of research will give you more options on hand, and options that will work for you immediately. The wiki is a great place to learn game basics. I can imagine most players in Chapter 18 should be able to comfortably spend that amount. If mana really is the bottleneck, BTG 30 can effectively cut the time spent in C18 in half. Nothing too fancy, just an extra 3 squares added to the width. I certainly dont plan on building any. Level 21 --> 22 costs 2200 orcs and 257 population, Level 22 --> 23costs 2400 orcs and145 population, Level 22 --> 23 costs 2400 orcs and 145 population. Return to Homepage | Join Us on Facebook. In orcs, supplies, coins, and population! Check out the newest episode for interesting information! It will store the special goods you produce, and upgrading it will boost the production of guest race buildings. And at most, youll need ~1,400% worth of PPs for the whole chapter. As we dont know yet how these goods will be produced, it is hard to say if this will be a problem. amount is shown for each building when you. Italian Guide from Cavalieri Dello Zombiaco, CrazyWizard's Guest Race Factory Suggestions, Google Spreadsheet from Dreams of Gerontius, Facebook Doc with Resource Thread from Platinum Leaf. You can see exactly how much you have, how much you, lose, and when you will lose it by hovering over anywhere. Calculate approximately the surplus or deficit of supplies by taking the amount in step 4 and minus the amount in step 1. Instead, each slot production time drops as the levels go up. Your gold and population needs will determine the number you need ultimately. Given that all these assumptions are sketchy to begin with that wont be particularly surprising. If you are on a mobile device, there is a Help page for the, https://en.wiki.elvenar.com/index.php?title=Main_Page&oldid=12664. Every fact about every item in The information on this site is intended to help and encourage Elvenar players. The higher Mana balances you need to hold, the higher you need your Mana production to be. It is used to educate and share information, to improve the player's game and have more fun! Again, for symmetry reasons we can assume roughly the same amounts of each. You will need badges for research and you will have to produce these and therefore also intermediate goods. Thats right, unless you refill production queue within 2 hours, portal will go idle. You can play as a human or as an elf, customize the city to your liking, produce resources, craft goods with materials, discover long-forgotten technologies, and manage the citys economy. We dont get the portal-like building until much later into the chapter, and we build 4 different production buildings: Culture that produces Mana will have a Mana icon on it in the build menu.. 2 hours, really? Boosted manufactories verse non-boosted manufactories. Look at the part that is before the .elvenar that tells you where youre at so you know Or course, it is also possible that I have made some errors in the calculations. For a better experience, please enable JavaScript in your browser before proceeding. To be able to do that you will allow the coming race to build a settlement within your city and although the economy of that settlement is closely linked to your town it will have additional rules and thus new challenges. Welcome, Elves and Humans, were glad youre here! Get familiar with it early to set yourself up for success Click on a culture building that isn't ready to, yet to see when the next early collect will, 20k Mana, or roughly 20k/4480 (maximum daily collection amount per willow). And well discuss a bit later, it seems you would want to place as many as you can, unless you want to spend very long time gathering guest race resources. Anyone whos played city building or time management games might have a good idea of what to do those who may be concerned about tactical strategies on the battlefield can rest easy, as theres no PvP fighting mode where you have to match wits with a real player from anywhere around the world. Four or five is a good start, but dont stop there. OK, so far we dont know the names of production buildings, so well be using the code names for now. Once the portal is upgraded, then finish any remaining upgrades for the fabrication buildings. Use the tabs along the bottom of the sheet to choose which chapter's quests you'd like to view. Mana buildings produce Mana in the same way, that residences produce coins. are also in this chapter for real-time help, sharing, and fun? The choice of whether to negotiate or attack is one of the more common dilemmas youll run into when playing the game. Visit the Elvenar Facebook Group Humans get the easier upgrade, only having to find enough space and population to grow by 3 squares, compared to the 8 square jump for elves. The Chapter comes with new Culture Buildings and new levels for the Main Hall, Residences, Workshops, Gems-, Elixir-, and Magic Dust Manufactories, Armories, Military Buildings and a new set of Streets. Make plenty of room next to roads for the large weeping willow culture buildings. We though that small ships in Chapter 17 were bad, but at least those had 3 hours productions. and resources! Contact Support and let them solve your problems. This site is not affiliated or associated with InnoGames or Elvenarin any way. Of course, you shouldnt ignore the upgrade process, because what good are your buildings if you cant even upgrade them and make them more productive? It still might take a while to get to the max upgrade. Generally, the game quests advise us of the minimum needed to get through the chapter. Follow us on Facebook and get access to exclusive content & contests! Click the image below to start. You must log in or register to reply here. This site is not affiliated or associated with InnoGames or Elvenar in any way. . It is used to educate and share information, to improve the player's game and have more fun! Really try to hit them every day if you can. Gamers Gems of Knowledge All rights reserved. To the Forum. Upgrading from level 21 --> 22 adds 190 population. I was wrong. I may make another post about upgrades that are coming up. Yep, lets continue previewing Elvenar Chapter 18 chapter. This means no less than: 20k Mana, or roughly 20k/4480 (maximum daily collection amount per willow), Note - you can click the help button on any Mana building screen:. Youll need over 300 population for each one. It doesnt matter if you dont know any other people who play the game just keep on sending requests, making sure that youre sending them to those active alliances that have a lot of members in them. accrue until it hits a maximum amount, at which. Ascended Goods are essential for playing on this chapter's settlement, and will be important in the future as well. There will be occasions where you will be better off attacking new provinces, and others where you can talk it over and negotiate. But as we upgrade portal, we dont increase production. >>> To the Elvenar YouTube channel, Read announcements and news about the game, and discuss the game with others. Note that you will get this mandatory quest:. Portal for Chapter 18 produces Badges, which are used for unlocking research. These are fairly sizable at 28-30 squares each, and not exactly cheap. This is even ignoring mana decay. Using only PPs for capped goods, and doing almost maxed out portal and other settlement productions point out to 3-4 months worth of production time. Read the Apprentice walk-through to find some great beginners tips for fast early advancement to start your city out strong! Negotiate or fight over powerful Relics to boost your production. Which leaves us with a big unknown in ascended steel. Each research without a number requires items produced from the ones that are starred. The forest glade starts out as size 4x2 and grows to 5x4. If you have a link or guide you'd like added, please let the Information Scroll Keeper know! So if you wanted another excuse not to play this chapter well, you know I though it would be impossible to be less enthusiastic about a chapter than I was about Chapter 17. Even ascended goods are probably fine, even though it is not certain at this point. Being able to create an actual city with a long-forgotten architecture, that's what makes Elvenar so great. This chapter is quite enjoyable for most players, especially with such a nice and easy smooth beginning to ease into the new kinds of buildings well be using, now. This will get increasingly difficult throughout the Woodelves chapter as the required amounts get higher and higher. As usual, there is no certain answer, even conditional on no changes. use in the forest fabrication to produce Wind Chimes. There is only one building that produces Elvenar, Humans and Elves, codename GR Pop: There are no upgrades, so what you see is what you get. Construction costs are mostly fine. Hovering over any Mana building will show how, much has accrued so far, and how much time is, Each building has a minimum amount of Mana. Even at 5h queue most people will have some slippage, at least overnight. It may not display this or other websites correctly. So this is it for now. If you are a player who likes to advance more aggressively, you will likely want more than what is suggested, here. This site is not affiliated or associated with InnoGames or Elvenarin any way. Like us now! You need to be mindful of the real estate of the games titular city, and that means not going overboard with buildings, and especially not going overboard with roads and other unnecessary features. Starting out with a smaller marble building, the elves have a larger population hurdle to clear to catch up to the new size than humans do. So this time around we have 3 groups of guest race production buildings. Then you can begin a few of those upgrades to get the rest of the population youll need to finish up your workshops. But be at rest, they will leave their mark in your city - with new buildings, technologies, and upgrades - so that you don't forget about them and you will always be remembered and proud of your accomplishments! Elvenar is a trademark of InnoGames GmbH. The planks grafting site is 3x3. Falling behind on storyline quests can create very challenging situations! So the whole setup is very similar to how Advanced Trader produces seeds and unurium. There are two stages here. Although it could get tempting to place those buildings all over your city in Elvenar, the reality is that you only have so much space to work with. At last we can get rid of the heaps of odorousOrc dung and start making some fragrant Mana. Register your account here! to read the basic strategy guides of the site! Personally I would try to avoid the Weeping Willows and try to get better mana producers in events or in crafting. Copy the text into your clipboard using Ctrl+C or whatever keyboard combination does that on a Mac. Wait at least until after the decay time, but before the maximum accrual time if you can. Introduction After helping the Dwarves and Fairies settle their age-old differences, you reach out to the Elves and Humans again in an attempt to intensify your relationships. They just cost a lot of supplies, but each upgrade adds a nice population boost to your city. In this chapter, we get many new types of buildings. One is elemental production Water/Fire/Wind/Earth. As I mentioned above, there are 4 types of intermediate goods production facilities Water, Fire, Wind and Earth. You can either become a skilled and well-known trader, refine your producing art or lead your troops to victory in 3D-animated battles, the decision is up to you. are also in this chapter for real-time help, sharing, and fun? The Forest Fabrication is the first special production building youll build for this chapter. Certainly let me know if there are other things that you know about the chapter. Its one of the most useful wonders ever. Well, if mana estimates prove to be accurate, this may not matter as mana would be the biggest bottleneck. But there are no bonuses, buffs, strong or weak stats, or special items or units that set humans apart from elves, or vice versa. GR Pop buildings will produce Elvenar, Humans and Elves (capped resources). As soon as youve produced the resources to do so, upgrade the forest glade. Knowing how to revive the souls of the lost races is not enough! Sentient requirements are relatively high, but nothing that Chapter 18 city wont be able to handle. In the Woodelves chapter, goods production can seem confusing at first, as there are even more new buildings than we're used to getting in previous chapters. The choice between residences and workshops will be unique to each player, but if you have enough of a population surplus to upgrade at least a few workshops, go for those first; they change size and shape! This guide will provide a walkthrough of the game of Elvenar and all the things you need to know to be off to a great start and well on your way to your very own Elven Empire! Elvenaris a trademark of InnoGames GmbH. However, there are no circular dependencies like the last time around, so it should be easier to unpack So lets do just that down below! Before collecting any supplies note the amount of supplies. Unofficial Fan Site. Just like with previous chapters, you'll research and unlock 2 additional levels for each Residences, Workshops, Barracks and Main Hall. Or you can choose the engineering Humans option and be the . Many researches require 100k+, 150k+ and even 200k+ for just one. It is completely replaceable with Portal Profits. This chapter is not one to get lazy with questing on! Upgrade one to two at a time to level 2 and 3 as you can in between productions of mana tears, until youve produced enough mana tears to upgrade the forest glade. So with each attack you launch, youll be weaker and weaker, requiring you to train even harder. Elvenar allows you to represent the humans or the elves, and if you know your RPGs, youre probably used to the complexity of each race having their own strengths and weaknesses, their own special units, and the like. More members in a fellowship means faster progress, and more chances to trade resources without having to pay any fees. Earn your trader in your first playing session! Chapter 18 whaaat, again?! #18. You cant do that with Portal, but you can in theory rush it with time boosts but this is unlikely to be sustainable. The catch: it must be connected to a road. To be able to reach a new race you will first need to finish your own progress (the first one arrives in chapter VI). ELVENGEMS.COM Elvenar Gems of Knowledge Guest Races Click a title below to view the guide About Guest Races Dwarves Fairies Orcs & Goblins Woodelves Sorcerers & Dragons Halflings Elementals Amuni Constructs The Elvenar Future Guest Race Future Guest Race Look at the URL at the top of your game All original photos, images and articles are copyright to their respectiveowners and no copyright infringement is intended. So that means that to produce requisite 36K worth of elemental resources you will need to run about 1,100 productions which will require pretty much exactly 50mm worth of mana. Watch this space, well post updates when there is more clarity on the issue. Once you have enough orcs for all your workshop upgrades (4600 total for each workshop to go up 2 levels) and a few more for training orc warriors and negotiating, slow down orc production. And finally, portal converts different medals into badges, and badges is the ultimate resource that you will use to unlock research in Chapter 18. Create the buildings as you get them, as new buildings are always equal to new resources or materials, or new bonuses. Goods manufactories vary by race and good so a guide based on factory numbers can differ from the guide to what you need. Or it might be entirely made up. Once you progress past the main hall research, youll be on your way to the 2nd half of the research tree, which will bring you into the guest production buildings. It cannot be upgraded. So if you dont want to spoil this until it hits actual beta or live servers, you should stop reading just about now. Here you need to link settlement buildings with portal using settlement streets (same as back in e.g. Sounds like a wash, right? It is used to educate and share information, to improve the player's game and have more fun! Here are some tips for getting and keeping enough supplies to get through the chapter: Stock-piles are nice, but theres a time and a place to make them. Basic good factories (usually 4-5 factories), Crafted good factories (usually 2-3 factories), Magical good factories (usually 2-3 factories, Monitor your coins, supplies and goods, if they are not increasing a little each day then upgrade buildings or add temporary buildings, Upgrade old cultural buildings for new ones, check that the culture per square is higher for the building you plan to place, Culture buildings and builders hut do not need roads, You can fit more buildings per road by placing the road along the short edge of a building rather than the long edge, Often placing roads in rows or columns lets you group similar buildings and use less roads thus more space for buildings. As a result, they discovered a way to visit other dimensions, where the souls of the lost races are roaming and figured out a way to revive them. The missions, while very effective in ensuring youre always caught up, tend to ignore research at some point in the game, but thats one occasion where you can work outside the parameters of your missions and start trying to unlock new buildings and new forms of technology. To participate in or to create forum discussions, you will need your own forum account. https://en.wiki.elvenar.com/index.php?title=Guest_Races&oldid=11802. It is used to educate and share information, to improve the player's game and have more fun! Be sure to check out the More Resources in the site navigation bar for more great tools Let me know what you think about this preview of Elvenar Chapter 18 guest race production in the comments below. This building gives your city a greatculture boost. However, for reasons yet shrouded in mysteries and secrecy, all races but Elves and Humans disappeared. Too bad this is utterly useless wonder for when youre NOT doing chapters. Its more casual than it initially appears to be, but that doesnt mean it doesnt deserve its own detailed guide. Mana requirements, just as I mentioned in Research Preview, look stupidly high. If you get stuck in research waiting for mana, now this is when to go back and stick it into the earlier expansion and squad size upgrades. It is important to complete each chapters' quests before researching too far into the next chapter, or before selling guest race buildings when in later chapters. And even for players who have built everything else which is more useful, nowadays you dont just commit space and extra KPs you have to contend with increased squad sizes in tournament and the Spire.
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