In most cases, a Mythos god is above human intelligence, able to comprehend and perceive reality in ways beyond our understanding. Apparently, Hziulquoigmnzhah is believed to dwell on Cykranosh (Saturn), where it swims in a sea of molten metal, but other references cite the entity residing on Xoth (Sirius B) or Yaksh (Neptune). Humans and animals suffering from continued exposure to the entitys scream are liable to lose their hold of reason and descend into bestial violence. It fades and grows, is somewhat patchy and irregular, and is ultimately a random stream of consciousness/ unconsciousness. Use of this power costs 2 magic points per round. The overall Cult Throughout history we find references to this being (as Hypnos or with another name) appearing to humans in dream or reality. Such manifestations have given rise to its status of godhood in the ancient world, while also placing 111 CHAPTER 2 m a l effect may be seen as either a blessing or a curse, and may be temporary (1D100 days) or permanent in the Dreamlands. Whatever may be true, it seems certain that Iod is a terrifying manifestation of death. If the Hard POW is successful, the impulse is restrained but a Sanity roll is required (1D4/1D8 loss). Such individuals are automatically susceptible to BMoths Mind Influence and are unable to make a roll to resist (see above). What stops this being from destroying everything? 75% (37/15), damage 4D6 Urafty Sanity Loss: 1/1D10 Sanity points. For each 5 magic points used, the weather may be adjusted (a light rain to heavy rain, a blustery wind into a storm, and so on)refer to the spell Alter Weather (Grand Grimoire of Cthulhu Mythos Magic, page 27). No ratings or reviews . This divination automatically costs a minimum of 1 point of Sanity each time it usedif something is personally macabre, such as the death of a friend or loved one, or unimaginably horrible, they suffer a loss of 1/1D6 Sanity; foreseeing ones own death costs 1D4+1/2D10 Sanity points. 117 CHAPTER 2 While its typical appearance seems to be that of a giant skeletal humanoid figure whose burning red eyes and distorted and ghastly features parody a human face filled with agony, some have reported the Old One appearing with shaggy fur or as an enormous stag-like creature with claws and fangs. Each is unique, bringing its own advantages and disadvantages. Optionally, the individual may not wake up, as their dream-self (life force) is now trapped with the Old One, requiring colleagues and friends to deal with the situation and find a way to mount a rescue (probably using a magic ritual or similar). ), they're severely lacking in the art department. Hit Points: 77 Damage Bonus (DB): +5D6 Build: 6 Move: 11 / 20 swimming Combat Attacks per round: 2 (claws, tendrils) May use its hands to claw and strike, or its tendrils to lash out (2D6 damage) or ensnare a target. STR 260 Possible Blessings Watery Breath: granted gills to breathe underwater. To join with another being? Opposite: Hastur, he who is not to be named Aura A sense of slipperiness and moist unpleasant things tends to be conjured in the heads of those in proximity to the Unspeakable One and its minions. Explorers of the remote wilds may hear the cry of Ithaqua and its children calling in the night and, in the morning, find the frozen remains of those unfortunate enough to have looked into the face of this entity, the terror carved into their faces. Teleport: spending magic points (perhaps 5 or more) allows limited movement between points (within 1-mile/1.6 km radius), with a chard and blackened outline/shadow scorched into the ground on exit and arrival. This mental contact begins as dreams and waking hallucinations about an awful deed that must be performed or else some hideous (possibly defined or undefined) doom shall befall the affected person. From whence this Old One came is uncertain, but is thought to now dwell within the core of Zarr, a planet in another galaxy beyond our own. Mind Swop: truly devoted individuals may be blessed by having their mind transferred into the body of a dark young or other creation of the Dark Mother. Pulp Cthulhu is a trademark of Chaosium Inc. All rights reserved. Shining Trapezohedron: the Haunter of the Dark is intimately connected with this ancient and alien artifact known as the Shining Trapezohedron. Tail: the tail may injure those close together (within 5 yards/ meters of one another), causing 3D6 damage. Whereas the sand-dwellers may see some ancestral link to the entity as their progenitor, the mi-gos interest appears to mirror that of the elder things, seeing Ubbo-Sathla as a god-like being who can be exploited for scientific gain. Thus, some who might present themselves as witches, druids, or pagans, may be devoted to the Dark Mother. The account tells of the wizard being sent to a dismal plain where cities of bone rise and ghastly inhabitants work and fashion strange Tulu metals. One may suppose that this place is but one of millions where such unhappy travelers could find themselves if they venture too close to Daoloth. By presenting most things in human terms, it makes the inhuman and alien that much scarier. Just before the Messenger appears, the sky darkens and appears to become leaden, while all sound in the area becomes muffled or unnaturally silent. These often include deep one hybrids within their members, who act as go-betweens with the deep ones. It reforms in 100 years near to Azathoth. If reduced to zero hit points, Rhan Tegoth turns to stone. L HOVECRAFTIAN ORRORS. Animals easily fall under its mental faculties, effectively functioning as physical extensions of the entity to carry out its whims. It is the music of chaos unbound, unstoppable and all-consuming. At times, Bast has been known to appear as a human female, usually either young and elegant or old and cantankerous, as a means to enter into a dialogue with those who may be of use to her. While a human is possessed, their flesh begins to decay, their skin and soft tissue rotting away to just a skeleton within 1D6 weeks. For these, surrendering to the void is the ultimate act, a blessing of nothingness, and a joining with the one true concept accessible to humanitydeath. CON 500 SIZ 160 DEX 100 Hit Points: 66 Damage Bonus (DB): +4D6 Build: 5 Move: 10 / 30 flying Combat Attacks per round: 1 (tentacle strike or devour brain) Attacks by striking out with its many razor-tipped tentacles or may attempt to grab a target and then use its tentacles to punch holes in the victims skull, allowing it to suck out and devour the brain. Piercing Cold: in its snow form, the avatar inflicts freezing damage. From the spawn of Abhoth to yuggs, the monsters of the Mythos are herein described, their lore and statistics updated and revised for the Call of Cthulhu 7th edition game. Vortex Attack: a type of implosion, sounding like the roll of distant thunder. CHA23170-X. Theoretically, if the power to destroy a planet was directed at Ghroth it could conceivably damage or kill this entity, causing it to shatter in an explosion of rock, iron, dust, and other materials (which on their own may cause large-scale planetary devastation). Given that Baoht Zuqqa-Mogg body is attractive to earthly vermin and insects (see below), infestations of such creatures in a locality may signify the gods imminent arrival or presence. Perhaps, some truth lies at the heart of this, with the former being the progeny or an externalized portion of the latter. Thus, these undead worshippers continue to exist even when their bodies are nothing more than bones and scraps of flesh. All seem to feature an octopean head, with a face nothing more than a mass of feelers or tentacles surmounted by six or eight eyes. Although long-lived, the cult remains relatively small and insular. Nihilistic in the extreme, such cults wish to make others believe that life is meaningless and that only through death can meaning be found. Bound with heavy chains, the condemned sits for eons awaiting the wrath of Aforgomon. Usually, the primary victims of such antagonism are innocent bystanders. Other names: Doom Maker, the Harbinger, Nemesis, World Killer. The first time a person receives the Call of Cthulhu they must attempt a POW roll: if failed, they become susceptible to Cthulhus dreams and must make an immediate Sanity roll (1/1D4 loss), followed by a Sanity roll each night thereafter. Call of Cthulhu RPG 7e Malleus Monstrorum CHA23170X Value. In addition, those beguiled will comply and follow the Queens commands to the extent of reasonable behavior; thus, an enchanted follower might attack someone unknown to them, but would not usually harm a loved friend or family member, although they might reasonably restrain such a person. Thus, effigies and representations may vary in form, from a scaly, bloated, and boneless monstrosity (or human-like corpse) to an octopoid horror, or from a tentacular spherical being to a crustaceanlike thing composed of multiple rigid and soft limbs. While activities in the Severn Valley are most noticeable, given the deitys ability to touch upon other places and times, cults to this Old One may exist at any point in human history and in any place. Certain artifacts may negate Mgulelocs magical immunity at the Keepers discretion. bullets). While Cthulhu is worshipped like a god, many believe this being to be part of an alien race, though whether its brethren are similar or lesser beings is unclear. Whether the bloodline and beliefs of these ancient builders were passed down the generations is uncertain, but one would be foolish to discount the possibility that remnants of this once great cult survived. The change may be physical, mental, or other, as deemed by the Keeper, and may be beneficial or harmful. Present the Mythos through the filter of human perception while keeping it at a distance, hinting at the intangible and unseen layers of reality. Use with 7th Sea Second Edition. Certainly, local inhabitants (including First Nation peoples) may know lore concerning the entity but are more likely to fear rather than worship the Old One. A cavalcade of monsters and god-like alien intelligences beyond human understanding, all vividly detailed and portrayed. Yhath: a vulturine horror possessing the aspect of a great vulture-like horror with blazing eyes and a beak full of fangs. The transformation is as Hypnos desires and may increase or decrease a persons characteristics (STR, APP, DEX, and so on) within a range of 200 points, and/or be mostly physical in nature (such as causing a person to change into a cat or a zoog). Boneless: able to rapidly dissolve their bones and become a flexible sack of living flesh that may pass through barriers unhindered and be less prone to injury from the slings and arrows of life. Fighting (human) Fighting (monstrous) Grab (mnvr) Dodge (human) The Lady of the Woods, the red huntress Sanity Loss: zero Sanity points to encounter the Lady of the Woods; 1D4/1D8 to see the Lady unmasked and in monstrous aspect. Perhaps alone of all the deities, Nyarlathotep is the one who appears to own distinct personalities, each builds upon a foundation of chaos and exemplifying in varying degrees the personification of destruction. With over 110 entries concerning Great Old Ones, Outer Gods, Elder Gods, Avatars, and Unique Beings, this tome supplies a plethora of ideas to immerse your campaigns and scenarios deep in the heart of Cthulhu Mythos lore. In the last year the Asian-American and Pacific Islander community has increasingly been the target of hate and violence, with the recent shooting being only the most recent and horrific . Malleus Monstrorum Volume II: Deities of the Mythos copyright 2006, 2020 Chaosium Inc. All rights reserved. Fighting 100% (50/20), damage 1D10 (see above) Vampiric (mnvr) 100% (50/20), damage 1D10 POW (see above) Armor None, but ignore the first 10 points of damage suffered in a round (i.e. IDH-YAA (Great Old One) The pale idol pictured a great worm-like thing, suggestive of enormous size, with numerous growths of a crystalline nature and pseudopods extending outward. Those infiltrating mi-go outposts hidden within mountains and the like, may come upon alien temples to Shub-Niggurath, strange religious artifacts, and event gateways to bring them directly into the presence of this Outer God. If 20 damage is inflicted (by any source), Zoth Syra/Yoth Kala release whatever they are holding. Earthly Forms Some Old Ones and Mythos beings may appear to take forms similar to earthly animals or humans. Surely, I need not write that those who do not fulf ill their part of such pacts are inevitably doomed. Humans within the area should attempt a Luck roll: if failed, they have been incinerated. Splendid Dreams: gathers one or more dreaming people, ferrying their minds into either Earths Dreamlands or another bubble dreamscape. Other names: Ghe-Zulth, Lord of the Deeps, Spawn of Cxaxukluth. Those sleeping in close proximity to such an idol is subject to Ythogthas dream-pull, which appears to work on a subconscious level. The persons vision darkens momentarily and they sense an alien mind beginning to impose upon their ownstrange thoughts begin to swirl around in their mind, and without explanation the character begins to speak in foreign and alien tongues they have never heard, spouting bits of history and facts they couldnt possibly know. The possession is permanent (or lasts as long as Tulzscha desires), but can be broken using certain banishing spells. A distinct sense of the alien and the other can be felt in its presence. STR 200 CON 300 SIZ 900 Shape Change: according to certain lore, Nctosa is believed to be able to shapeshift (expending 5 magic points to do so), taking on horrific forms that mock the marine life of Earth. If reduced to zero hit points, Yidhras coherence loses stability, its flesh dissolving into pools of fetid matter. ", "An important entry in the 7th Edition library the breadth of the project is authoritative and all-inclusive. Other names: Fthaggua, the Living Flame, Lord of Fire, the Scorching One. If reduced to zero hit points, Nyarlathoteps human form collapses and then begins to bubble and change form into a monstrous avatar form (usually the Bloody Tongue). Combat Attacks per round: 1D4 (varies) or 1 (crush or similar) Able to use a multitude of appendages, depending on the form taken (claws, tentacles, pseudopods, and so on), or may forego such attacks to use its bulk to crush or smash. For some, the Horned One is believed to preside over the Wild Hunt from European folklorea coterie of supernatural hunters, who are said to be an omen of ill-fortune. Aphoom Zhah is a living white-gray flickering mass of flame, which gives off a sickly, cold, and unhealthy glow. After perusing the PDF version for months all I can say is yes, get the print version. In extreme situations, the Lady may throw off human guise to reveal a monstrous form capable of delivering two attacks per round, throwing out arms composed of vegetable and animal matter to strike, tear, or grab. Proportionally, its legs were slender and short, seemingly unnaturally so, while its arms were longer and ended in spindly claw-like fingers. If they did, one presumes that a much higher degree of secrecy was fostered to prevent any further attempts to close such groups down. The replica may exist for up to five days before it crumbles into nothingness. 166 DEITIES OF THE MYTHOS - O - Encounters Most encounters are likely through contact with a lone practitioner or group Human, ghoul, or otherwise) intent on summoning or connecting with Nyogtha in some manner. To recognize Azathoth is to realize ones own insignificance. The information within is designed to bring the creatures and bizarre races of the Cthulhu Mythos to life at the gaming table, as well as all manner of Great Old Ones, Outer Gods, Elder Gods, Avatars, and Unique Beings. Magic POW: 250 Magic Points: 50 Spells: varies; as desired by the Keeper. SPLINTER OF DAOLOTH A human body possessed by a shard of Daoloth that seeks to impart cosmic knowledge to others. If facing a powerful foe, may use its Dismissal power (see above), or simply remove itself from the situation. Except for Nyarlathotep, these gods have little to do with humanity. The victim may break free of the hold with an Extreme STR or Hard DEX roll, although those pulled into its mass are dead if unable to escape by their next action. A hulking thing, grotesque and bulbous, it seemed weighed down by its mass, as though it had not moved for an eternity. Lysh Sanity Loss: 1D4/2D10 Sanity points. For wizards, such forewarning often drives them to seek refuge in case the Feaster has come to hunt them down for some unknown (or known) slight, with most casting numerous wards and magical barriers in an attempt to obscure their life force and bar entry to the avatar. Cult: Bloody Tongue Once a year, the Cult of the Bloody Tongue in Africa calls upon Nyarlathotep to unleash the Black Wind, with Nyarlathotep (usually) first appearing in Bloody Tongue form, which then dissipates into the Black Wind. While often female in aspect, the avatar is said to also take a male form, although this remains unconfirmed. Anything physically striking the deity suffers 10D6 damage before any weapon damage is dealt; a few enchanted weapons may be resistant. In the modern age, Sebeks manifestations on Earth have been few and far between, perhaps due to a greater food source elsewhere in the galaxy. ) 127 Saaitii (? Or, gathering up handfuls of fleshy humans to feed their monstrous appetite. Such cults may operate on the basis of believing that the sacrifice of twins carries a powerful charge and resonance for their twin gods. This would appear to chime true, as accounts of its visitations on this planet are rare, although in recent years this may be changing. The victim may attempt to break free with an Extreme STR or a Hard DEX roll. Perplexingly, a similar lore names Tsathoggua instead of Leviathan, stating these two entities shall join when the seven-thousandth circle of the world has turned. Thus, even land-based investigations may come across those who seek to release or bring these strange pairings together. Dramatic near misses, escapes, and the realization that combat isnt the answer to every problem, are the things players will remember and what makes for exciting and fun games. The act channels the Gift of Truth (see Daoloth: Sacred Light), provoking a Sanity roll (1D10/1D100 loss) and the acquisition of 1D10 points of Cthulhu Mythos per round until either the splinter is cast off or the victim is reduced to zero Sanity (either by direct loss or their Cthulhu Mythos skill causes their maximum Sanity to fall to zero). The octaves were wrong, the pitch out of kilter, all rising in crescendo. The range of destruction increases each hour Azathoth remains, this is only held somewhat in check by the entitys coterie of otherworldly musicians. Noxious chemicals swirl around its body, forming a deadly cloud some 100 yards/meters in radius. For, if Yog-Sothoth is coterminous with all things, seeing everything and everywhen, then Yibb-Tstll is like the recorder, gathering this data within itself as though a living library. Whether Ghroth can be steered away and turned from a particular course remains a contentious area of debate, with some conceiving of a great magical ward that could hide or protect a planet from the entitys power. A distorted and dream-like image of a great hulking mass with squid-like tentacles emerging from an elongated head. Possible Blessings Carriers: able to identify and somehow magically wake a component portion of Hastalk, a cultist may carry that sentient element within them, bestowing their touch with a mutable agency that causes sickness in those they touch. 94 DEITIES OF THE MYTHOS GROTH-GOLKA Golka accompanied by the otherworldly fishers (see Fishers from Outside). Have you heard of Tulus daughters? A truly monstrous being that folklore tells to be imprisoned in a labyrinth below Englands Severn Valley. An superb two volume set that expands on the lore of the various Mythos creatures and gods (including possible "blessings" for characters who worship the Great Old Ones, Outer Gods, and Elder Gods). THE MIND OPENED TO THE MYTHOS Once a human allows and welcomes the voices of the Mythos gods into their mind, the channel is open to receive an ongoing stream of cosmic thought, twisting their perceptions while empowering them through knowledge that they can bring to bear upon their fellows and the world around them. Once hooked by this entitys sounds, a person either comes to worship it or descends into madness, or both. Such individuals often have a direct psychic link to their god. Unless suitably prepared, most wizards find themselves unable to bind or limit this entity, as it seems almost impervious to offensive and warding magic. The number of animals controlled may be equal to BMoths current magic points. likely to come via astronomical observation; in watching the skies through telescopes, one might catch a glimpse of the entity passing by or through our solar system (perhaps seeing its single, massive eye looking back), or detect strange patterns in radio astronomy. The dreams of Azathoth may touch an individual or group and are possibly interpreted as a voice from beyond offering forbidden insights into the nature and meaning of the universe, power, and a realization that something greater than them exists. It may not manifest on Earth unless summoned to do so. Throughout, the host hears the whispers of Hastur in their mind, saying that all these afflictions can stop if they accept the Unspeakable Oathif the host accepts, then they dream of being brought before Hastur and take part in the Oath ceremony; thereafter, their flesh no longer continues to rot (although it does not heal either) and their Sanity is reduced to zero as they are now bound to Hastur. In some cases, an affected human may become partially possessed by Hastalk or another Old One, with their body and voice used as a conduit. bullets) attacks. At the heart of everything, such individuals become adrift from society and lose their moral bearings, embracing the King in Yellow and desirous of seeking Lost Carcosa. INDEX A B Abhoth 20, 23, 24, 165, 209, 252 Bal-Shagoth 95 Agonies and Deliriums 215, 250 Bast21, 40, 41, 42, 81, 138, 186, 252 Aforgomon 21, 234, 236, 237, 252 Ahtu 21, 146, 154, 155, 164, 252 Aihais 215, 216 Baoht Zuqqa-Mogg 20, 39, 40, 88, 252 Beast, The 147, 155, 156, 164 Berkeley Toad 45, 46, 47 Algol 168, 169 Black Book of Costernulus 83 Amidst the Greenwood Folk 195 Black Sutra 225 Amber Elder 21, 104, 105, 106 Aphoom Zhah 20, 25, 26, 49, 182, 206, 252 Apportions of Infinity 83 Arricurals of Passing 69 Black Pharaoh 21, 142, 146, 147, 148, 156, 164 Black Wind, The21, 146, 156, 157, 164 Bloated Woman 21, 142, 146, 147, 148, 149, 164 Arwassa 20, 27, 28, 29, 252 Bloody Tongue 21, 142, 145, 146, 148, 149, 150, 151, 152, 155, 156, 157, 158, 159, 161, 164 Atlantis95, 105, 116 Book of Eibon 95, 174, 209, 234, 236, 243 Aura 18 Book of Iod 116, 250 Azathoth 10, 20, 21, 32, 33, 36, 37, 38, 39, 41, 63, 69, 73, 88, 114, 129, 138, 142, 169, 170, 171, 176, 190, 201, 202, 203, 206, 208, 209, 232, 237, 252 Byatis 20, 45, 46, 47, 77, 97, 252 Atlach-Nacha 20, 29, 30, 31, 32, 252 BMoth 21, 56, 57, 58, 59 Augmentus Occisor 114 Book of Gnophkehs 91 Avatars 10 Bugg-Shash 20, 43, 44, 45, 46, 223, 252 256 INDEX C E Carcosa 101, 105, 108, 109, 110, 129 Earthly Forms 12 Chaugnar Faugn 20, 47, 48, 49, 252 Eihort 20, 77, 78, 79, 80, 253 Catechisms of Sorrow 105 Eighth Sathlatta 222 Chorazin 21, 59, 60, 252 Elder God7, 9, 10, 11, 18, 21 Church of the Starry Wisdom 158 Empty Ones 33 Concordance of Higher Elements 105, 218 Encounters 18 Conspiracies of Yeal, The 95 Erich Zann 202 Court of Azathoth10, 188, 206 Evidence of the Creation of Life as Seen in the Necronomicon and Other Texts 209 Crawling Chaos 10, 32, 142, 144, 154, 160, 162 F Cthaat Aquadingen 43, 44, 222, 223 Cthonic Revelations 225 Faceless God 21, 146, 147, 155, 156, 164 Cthugha 19, 20, 25, 49, 50, 51, 61, 82, 206, 250, 251, 252 Father Dagon 21, 60, 71, 72, 91, 249, 253 Cthulhu6, 7, 9, 13, 18, 19, 20, 21, 23, 25, 26, 41, 46, 51, 54, 55, 56, 59, 60, 61, 62, 71, 83, 84, 86, 87, 91, 101, 114, 119, 122, 123, 136, 139, 165, 169, 190, 199, 209, 233, 239, 247, 248, 252 Feaster from Afar 101, 106 Fire Vampires 49, 50, 61, 82, 83, 171, 234 Fishers from Outside 95, 96 Cthulhu Cult54, 55, 62, 233, 247 Fomalhaut 49, 82 Cthylla20, 62, 63, 114, 252 Fthagghua 21, 49, 82, 83, 253 Cultes des Goules 132 Cxaxukluth 20, 63, 64, 86, 112, 252 Cyegha20, 65, 66, 67, 250, 252 Cykranosh112, 113, 204 Cymaeghi 20, 67, 68, 69, 252 D Daoloth20, 21, 73, 74, 75, 76, 77, 129, 253 Daoloth, Splinter 74, 75, 76, 77 Deathless Masters 54, 55 Death-Walker 21, 120, 121, 122, De Vermiis Mysteriis 45, 97, 116, 186 Dreamlands 10, 11, 29, 39, 41, 42, 95, 97, 105, 111, 112, 119, 125, 131, 132, 133, 134, 139, 166, 183, 184, 197, 210, 214, 218, 222, 236, 237, 238 Dunwich 232, 233 Dweller in Darkness 21, 146, 157, 158, 164, 165 257 INDEX m a l G I Gate Spell 12, 18 Idh-yaa 20, 114, 115, 253 Ghatanothoa 20, 62, 83, 84, 85, 114, 253 Illuminatos Cosmica 63 G'harne Fragments 199, 200 Illiad 111 Ghizguth20, 63, 86, 87, 203, 253 Immunities 17, 19 Ghroth20, 39, 87, 88, 89, 253 Instollar Daemonical 62 Gilgamesh and the Huluppu-Tree 124 Iod20, 116, 117, 250, 253 Glaaki17, 20, 77, 89, 90, 127, 211, 220, 253 Ithaqua 12, 13, 20, 21, 91, 117, 118, 119, 120, 121, 253 Gnoph-keh25, 91, 119, 120, 180 J Goatswood 88, 197, 198, 199 Jones-Mortimer Expedition 95 Gospels of the Inner Void 217 Jungle of Kled 222 Gnophkehs 20, 91, 92, 253 Gol-goroth 20, 93, 94, 253 Journal of Enda Foley 137 Great God Pan 21, 190, 195, 196, 197 K Great Race of Yith 74, 174, 202 Kassogtha 20, 122, 123, 124, 136, 253 Green Decay 89, 90 King in Yellow 21, 101, 105, 108, 109, 110 Groth-Golka 20, 95, 96, 97, 253 Kruschtya Equation 21, 146, 160, 161, 164, 253 Great Old One 9, 10, 18, 20 Green Abyss 248, 249, 250 Keeper of the Moon-Lens 21, 197, 198, 199 Green Man 21, 146, 147, 148, 149, 164 K'n-yan 97, 141, 142, 161, 191, 200, 204, 209, 229 H L Han 20, 97, 98, 99 Lady of the Woods 21, 192, 193, 194, 195 Hastur 18, 20, 21, 100, 101, 102, 104, 105, 106, 107, 108, 110, 232, 253 Lesser Elder Gods80, 81, 82 Lake of Hali 101, 102, 104, 105 Hastalk 20, 99, 100, 253 Lesser Old One9, 20, 174, 184, 186, 217 Haunter of the Dark 21, 142, 146, 158, 159, 160, 164 Lesser Other Gods 169, 170, 171, 172 Hit Point Losses by Damage Type 19 Leviathan 21, 60, 61, 86, 87 Horned One 21, 146, 148, 149, 150, 164 Lilith20, 124, 125, 126, 253 Hyperborea25, 95, 105, 183, 204, 209 Lomar 25 Hypnos 21, 110, 111, 112 Hziulquoigmnzhah20, 63, 112, 113, 204, 253 258 INDEX M O Madam Yi 21, 225, 226, 227, 228, 253 Of Evil Sorceries Done in New England of Demons in No Humane Shape 168 Massa di Requiem per Shuggay 39 Messenger of the Old Ones 21, 146, 161, 164 Of Stars and Blood 222 Metamorphoses 111 Outer God10, 13, 18 Metadoxizal 229 Ossadagowah 20, 167, 168, 169, 203, 253 Mguleloc20, 21, 127, 128, 253 P Mhithrha 20, 128, 129, 130, 236, 253 Pale Acolyte 47 Mhu Thulan 25, 182 Pallid Mask 108, 110 Milk of Shub-Niggurath 190 Parchments of Pnom 203, 204 Mo-Hob 236 Pharol 20, 174, 175, 253 Mordiggian20, 39, 131, 132, 133, 134, 166, 253 Plain of ULong 105 Mortimer-Parkes Expedition 86 Plateau of Leng97, 105, 244 Mother Hydra 21, 60, 71, 72, 91, 249, 253 Plateau of Sung 244, 245 Mother of Pus 20, 134, 135, 136 Pnakotic Manuscripts 25, 180, 202, 204, 209 My Dark Mirror 97 Ponape Scripture 60, 114, 247, 248 N Poplan, Sir Hansen6, 36, 68, 140, 152, 178 Possible Blessings 18 Nameless Cults 93 Psalm of Sorrow 124 Naturalis Historia 84 Q Nctolhu20, 122, 136, 137, 253 Nctosa20, 122, 136, 137, 253 Quachil Uttaus 20, 175, 176, 177, 253 Necronomicon9, 17, 36, 44, 47, 51, 65, 101, 106, 114, 144, 155, 165, 166, 180, 193, 201, 202, 203, 206, 209, 211, 217, 219, 229, 232, 233, 243 Queen in Red 21, 146, 150, 151, 164 Qyth-az 20, 178, 179, 180, 253 Nemesis Star 87, 88 R N'kai 204, 206 Nodens 21, 41, 81, 137, 138, 139, 140, 213, 217, 253 Ravormos 215, 216 Nug and Yeb 140, 141, 142, 232 Rendering Voices of Duncan 81 NWI 156 Revelations of Glaaki 88, 89, 90, 127, 219, 220, 241 Nyarlathotep 10, 11, 13, 20, 21, 32, 33, 47, 49, 97, 124, 125, 139, 142, 144, 145, 146, 148, 149, 150, 152, 153, 154, 156, 157, 158, 160, 161, 164, 165, 219, 225, 227, 253 Rhan Tegoth20, 91, 180, 181, 182, 253 Rlim Shaikorth20, 25, 182, 183, 184, 253 R'lyeh 51, 55, 56, 63, 136, 247 Nyogtha20, 165, 166, 167, 251 R'lyeh Text 247 259 INDEX m a l S U Saaitii20, 21, 184, 185, 186, 253 Ubbo-Sathla 20, 23, 165, 209, 210, 243, 244, 253 Sebek20, 186, 187, 188, 253 Unaussprechlichen Kulten 82 Sacred Light, The 21, 75, 76, 77 Ultimate Gate 237, 238 Severn Valley45, 46, 77, 78, 89, 197, 198, 219 Unique Being 11, 21 Sgsand Manuscript 184 Unter Zee Kulten 248 Shaggai 37, 39, 88 Uralte Schrecken 225 Shub-Niggurath 12, 20, 21, 27, 114, 134, 139, 141, 169, 180, 188, 190, 191, 192, 193, 194, 195, 196, 197, 198, 211, 215, 223, 226, 232, 253 Utulls-Hrher20, 21, 211, 212, 213, 253 V Shudde Mell20, 199, 200, 201, 253 Vach-Viraj Incantation 166 Skinless One21, 146, 151, 152, 164 Vaeyen 65 Small Crawler21, 146, 162, 163, 164 Visions of Crystal and Blasphemy 123, 245 Spider Parasites of Atlach-Nacha 31 Voids of Darkness 74, 128 Spiders in Myth 32 Vornyl 214 Splinter of Daoloth74, 75, 76 Vorvadoss 21, 213, 214, 215, 253 Star Messages 206 Vulnerabilities 19 T Vulthoom 20, 215, 216, 217, 232, 253 W Tablets of Life 209, 210 Tales of the Old Forest 134 Wailing Writher 21, 146, 162, 163, 164 Tawil atUmr21, 237, 238, 239, 253 Wood of Ngai 157 Testament of Carnamagos 176 X The Black Tome 162 The Land and Spirits of Lost Times 184 Xada-Hgla 21, 37, 38, 39, 253 Tick Tock Man21, 146, 153, 154, 164 Xoth 51, 112, 114, 115, 123, 203, 209, 239, 247 Tikkoun Elixir 166 Tindalos 73, 116, 128, 129, 130, 171, 214 Treasures of the Stars 211 Trunembra 20, 201, 202, 203, 253 Tsathoggua 13, 18, 20, 23, 27, 41, 45, 63, 86, 87, 93, 112, 118, 165, 167, 168, 169, 180, 203, 204, 205, 206, 229, 253 Tulzscha20, 206, 207, 208, 253 Typical Physical Manifestation 18, 19 260 INDEX Y Z Yaksh 112, 167 Zanthu Tablets 239, 247 Yellow Book of Pain 241 Zathog 20, 243, 244, 253 Yegg-Ha 20, 21, 217, 218, 219, 253 Zarr 243 Yellow Sign 101, 108, 109, 110 Zhar and Lloigor244, 245, 246 Yenern 214 Zobna 25 Ygolonac 20, 219, 220, 221, 241, 253 Zoth Syra 21, 248, 249, 250, 253 Yhath 227, 228 Zothique 131, 132 Yian-Ho 140, 141, 142 Zoth-Ommog20, 62, 114, 247, 248, 253 Yibb-Tstll 20, 21, 43, 211, 217, 222, 223, 224, 225, 232, 253 Zu-che-quon 20, 250, 251, 253 Yidhra20, 21, 225, 226, 227, 228, 229, 253 Yig 20, 83, 97, 169, 204, 205, 229, 230, 231, 253 Yig, Child of 231 Ylidhhem 183 Yog-Sothoth10, 20, 21, 30, 69, 101, 129, 141, 169, 215, 222, 232, 233, 234, 236, 237, 238, 251 Yolanda21, 226, 227, 228, 253 Yoomoor 236 Yoth Kala21, 248, 249, 250, 253 Ythogtha20, 62, 239, 240, 241, 253 Yu-meng'tis20, 241, 242 Yuggoth 37, 64, 83, 84, 180, 197, 219 261 CONTRIBUTOR BIOGRAPHIES m a l MIKE MASON SCOTT DAVID ANIOLOWSKI Mike Mason is an award-winning game developer and the creative director for the Call of Cthulhu roleplaying game.
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