These spells are leveled, so as Serana levels up she will gain access to more powerful variants of these spells. - Removed Alternate Voice toggle scripts- as they're not needed anymore. This DOES NOT do anything like dismiss her. - Main quest dialogue until "Dragonslayer" (Post Main-Quest dialogue coming later), - Serana commentary on player lycanthropy, - Tweak to dialogue conditions on Serana hurt dialogue. A bunch of you probably already know this, but the Serana Romance update has been out on SE for about a day or two now. - Fixed dialogue condition with the final Companions commentary, - Also includes this bugfix from 2.3.1hotfix: Fixed dialogue conditions for a specific combat idle, - Fixed some looping animation issues with DDAF on "Whats on Your Mind" lines, - Added conditions to some combat lines to only fire off when they would make sense to, - Added a condition to Serana's humming that previously wasnt there before, - Forwarded some dialogue edits from Serana Dialogue Edit for compatibility reasons, - Some tweaks to SDA Companions commentary, - Added safeguards to ensure you can't make love to Serana while Inigo or Sofia are around (they should be more than 500 distance units away). - The SeranaSLTrigger script now uses the SetStrip() function, identical with the LE version. To see it, and for immersion-sake, talk to Serana RIGHT BEFORE entering the haunted house. - Modified Romance10 script fragment (previously modified by this script) to reflect changes made in the main mod (adding Serana to the married faction), version 1.8.2. - Disabled more hello, goodbye, and combat lines. - (Main Quest) Serana is now properly dismissed as her she talks with the player right before they leave for Skuldafn, - The "Tale of the Tongues" song dialogue was conditioned incorrectly. -Tweaked alias fill conditions for SDA_NPCBanterMain quest, to make sure it fires off properly and correctly. ", - Serana Companions commentary is now started via a ChangeLocationEvent SM Node. - Expansion of Soul Cairn and Harkon recap dialogue with more lines, to overall be more extensive. Get the correct information to help solve your problem and avoid such speculation such as the Amulet of Mara. This quest awareness is extensive, and covers every single Companions quest until the end of the questline. - Added a small conversation where Serana asks the player a question about companionship. - Also improved the backend scripts for the Serana Training feature- people were reporting similar issues with said quest. - Campfire mod spooning support (via an optional patch. The base narrative for the Thieves Guild remains unchanged, in addition to vanilla records not needing to be edited. - Added another conversation to the last part of the Drinking Buddies quest- you can now ask Serana what she thinks of your companions! :D. - New RP conversations with Serana, about: -Serana asking about the player's backstory, -Comments on the player's race (she gives different insights on all the different races), - Solstheim location awareness (both for the main region and the various settlements within it. - You can now change how far or near you want Serana to travel along with you! No need for patches :). It is now possible to either ask Serana to find a table, find a seat yourself, or have the conversation standing. - Optional patch for the Wintersun mod, so that it recognizes SDA's custom Serana marriage for Mara, Dibella, and Morwha's religious tenets. - Location Awareness for the Ragged Flagon, Entering your home for the very first time (unique responses for each of the 3 homes), Each of the homes via her radiant dialogue, The area around the properties before you build the house, - You can tell Serana to hang around here when you dismiss her. A bunch of fixes and content additions. Dawnguard DLC Overhaul Collection - Patches and File Repository, Dialogue sur la compatibilite des races SSE Serana Dialogue Addon - version francaise, Dragonborn Voice Over - Serana Dialogue Add-On (Voice Pack), Race Compatibility Dialogue for Serana Dialogue Addon (SDA), Serana Dialogue Add-on - Simonrim Patches, Serana Dialogue Add-On Patch Hub Simplified Chinese translation, you can read about my character philosophy here, Click Here to see the current Dev Roadmap, Most Downloaded Follower Mod on SSE Nexus. You can continue to use NFF, just disable the Outfit and Storage features in place of mine.. - House of Horrors commentary || Same as the above "Silver Hand" advice. - It is important to note that these quests are optional, and do have different outcomes. There are different dialogue options so the player can role-play this in different ways. Credits: - rxkx22's Seranaholic mod for the screenshot- Yinkle for the SL patch- Xiderpunk and Ashal for giving permission to use their animation frameworks, as well as Xider for invaluable help with writing the FG detection code and helping me troubleshoot- For all the users in various Discords and the Nexus forums for helping me out with troubleshooting and coding concerns- GuerillaTech for pointing grammar/punctuation/inconsistency errors out for the subtitle fixes- Netherworks and EnaiSiaion for giving me permission to use and tweak their mod assets for SDA patches- Bethesda for making such an amazing game- Kerstyn Unger for lending such an amazing voice to help out with this project. Serana should now properly wait when being asked to wait. NOTE: Since Remiel has conversations with the vanilla Serana, I recommend you install the Remiel Banter Patch (via Patch Hub, or Xbox mod page) to prevent voice overlap. If you've been having problems with the quest, this bugfix update should fix it for sure. - Expansion of recap commentary framework to cover vampirism and the Soul Cairn. (SDA_MainDialogue record), - Tweaked conditions for Serana's Arcaneum dialogue so that it can be triggered earlier (First Lessons doesn't need to be completed), - Text dialogue tweaks (from player) for consistency, - Delayed Teleport Spell dialogue to only occur after the Tracking Marker talk has been had to free up dialogue menu clutter, - Tweaked player background conversation to not be repeatable (Serana doesn't need to learn about the player's background more than once), - Serana will only seem knowledgeable (comment on the current state of the world and Elder Scrolls lore) if she has been to the Arcaneum at least once. - Serana was addressing the player as a lover with a specific sleeping dialogue topic, when she shouldn't have yet. 3. IMPORTANT NOTE: For the Diplomatic Immunity quest, Serana is supposed to be force-dismissed after the last dialogue line. dialogue this mod has, so that it's less spammy. These lines will be added in with the rest of the 2.8 update, but for now, Laura will be voicing those lines with her vanilla depiction. - Changed some conditions with the Odahviig commentary scene to make sure it fires (this was finnicky for some users before, sometimes it was occurring after a considerable delay/fast travel), - More alternate voice script toggles have been added to make sure voice-over transition is more seamless, - Added alternate voice flags to dialogue that was supposed to have them before, - Serana's post MQ commentary now has a script setting the quest stage, that was supposed to be there before. - Some backend changes for the dialogue conditions of various dialogue. - Reduced radiant love dialogue frequency by another 10%, - Removed "Stay away from my girlfriend/boyfriend" lines, Version 2.5, The Radiant Update Redux Changelog. - Typo fixes for blocky text in some subtitles. It should now be a blocking branch, so the dialogue would now be harder to miss, - Increased audio of training lines which were too quiet. The player can choose to delay this too, in case they need Serana for a quest or just want her to stick around for a bit longer. No longer are all of them "Start Game Enabled" freeing up game engine resources on a fresh mod install or starting a new game. When she joins up with the player again after "Bloodlines", after about a week she will start to open up to the player and become friendlier (a new game, or save before Bloodlines is completed required for the timer to take effect). However, if that isn't possible and you want to continue using a save where you've already been, do this workaround: 1. The writing for a lot of these conversations has improved, and Kerstyn's voice should now feel more synergistic with how she voices the Serana character now. Not going to do a Molag Bal conversation anymore since having it would be redundant, seeing as it's already one of Serana's radiant conversation choices. Serana will also tend to initiate the conversation with you about how she feels on current Main Quest-related events. - "Let's call it a day" dialogue was unecessarily set to random, even though it shouldn't be. - Disabled a Whats on Your Mind line as it didn't make sense with the addition of the new Trust convo, - Made the SDA Animation Framework Check message hidden, only available to see through Papyrus Logging, - All Main Quest Commentaries are now started via a ChangeLocationEvent SM Node, and are called to stop when they're not running anymore. The powerful open-source mod manager from Nexus Mods. NOTE: This dialogue really is just for a role-play purpose. - Completely redid revoice implementation. junction lines with greets recorded by Kerstyn, - Increased volume for combat lines which were too quiet. Greybeards summoning the Dragonborn (as part of the Main Quest commentary), Deleted redundant records and streamlined mod's code, Fixed conditions for Serana injured dialogue not fully completing, Improvements to the code of the following quests/features, Removed a whole lot of unused properties that were causing Papyrus Log bloat, Finally fixed Serana's radiant love forcegreets not proccing, Added a small delay at the end of Drinking Buddies so the related timer quest could start properly, Fixed issue with one of Auri's voicelines being said twice, Fixed some of Serana's Dark Brotherhood radiant greets being said too much, Fixed issue where Serana's blocking greets for Labyrinthian wouldn't match with the subtitles on screen. 4. Serana now has her own custom horse, which you obtain through a short quest (which can be triggered as early as the Moth Priest hunt). You can technically do a clean save upgrade (removing SDA, loading your save+exiting, then installing the mod again), but do this at your own risk. - These occur for every single Dawnguard quest Serana does with you (from Bloodline to Kindred Judgement, barring the side-quests after Bloodline for each Dawnguard side). - Reduced frequency of pop culture/meme lines by -20%, - Reduced frequency of Serana singing by -5%. This has since been fixed. - Added dialogue to disable candlelight and some cloak spells (Frost, Lightning, Whirlwind). - Changed the cooldown of the radiant misc. - Serana now has a map marker, toggle-able through the quest journal. - Added in teleportation to the Companions quest commentary. - Added in Papyrus log debug messages for the horse feature, to help troubleshoot additional issues. This quest can be triggered after the Bannered Mare Date and the subsequent friendship conversation. - Minor typo fix with Bolstering The Ranks quest, - Fixed NULL dialogue of that quest too (again), - Dialogue Tweak to one of player dialogue options in Chasing Echoes, - Added conditions for Isran dialogue not to appear when sided with the vampires. - The player will no longer be able to steal Serana's horse. Frankly it'll take too much effort and also cause compatibility issues if I edit that quest for the sake of SDA's sleeping feature, so I've decided to add in this workaround for now. Merri was able to record her lines :), Stopped Serana's Kodlak conversation from firing off at wrong times, Added more conditions to Story Manager triggers for quest commentaries. This should hopefully help with problems some users have been experiencing. - Main Quest commentary from Diplomatic Immunity to Elder Knowledge. Bethesda meant only the player to attend the party, no one else. Serana Dialogue Add-On Romance Update + LE Port! - Added in another condition to the Alternate Voice switching script- turns out I forgot Chasing Echoes also took place in the Soul Cairn, not just Castle Vokihar, - Fixed radiant love dialogue not appearing for some, - Added in some more failsafes to ensure Companions commentary runs more smoothly, - Fixed Serana not being able to train you in Speechcraft, - Moved all Serana's goodbye lines into one consolidated branch under a new data quest entry. If you have more questions or would like to know more, please visit my website! Log in to view your list of favourite games. Serana can now order drinks in taverns every now and then. - March of the Dead. - Main Quest commentary completely redone with more immersive and extensive dialogue for each stage of it. Sometimes Serana may run off or her pathing may become wild. - Moved all Dawnguard recap dialogues to their own consolidated dialogue branch under "Can I talk to you for a bit" as to free up space in the choice list and not require players to scroll down much to see the other dialogue topics. - Added a link to a Drinking Buddies line (the one about the Ram Horn armor) that previously didn't have one. As of 3.0 and for later updates, Serana Dialogue Add-On will be intended to be an all-encompassing Serana mod, other than editing her vanilla appearance. Over 100 lines of new dialogue! These are location-aware and can only be accessed when Serana and the player are in said locations, through the "Can I talk to you for a bit?" just a recommendation as I like to use this mod in my playthroughs :). ), and "Tale of the Tongues" from the vanilla game. Additionally, messages will be displayed on screen indicating that Serana is guarded at the start, and the player needs to either spend more time with her or talk with her more to get her to open up. Tweaked StoryManager conditions for Serana's main quest commentary- added more failsafes to ensure they start and run on time. Serana's radiant love and drinking buddies forcegreets will no longer occur if she is not following the player. - Serana will break up with you if she finds out you are already married. One of the most expansive updates for SDA to date. This is based on a real-life study by the University of Kansas (https://news.ku.edu/2018/03/06/study-reveals-number-hours-it-takes-make-friend), - Decreased likelihood for romance-related combat lines to occur, - Increased cooldown for radiant greets by 33%, - Now dialogue options that lead to kissing/romance scenes are bluntly indicated (i.e. An expansion of Serana's dialogue and NPC features to make her a more immersive follower. Did not make much sense for Serana's character, even in vanilla- especially when the whole point of the Dawnguard questline was to stop Harkon from blotting out the sun. For the Dark Brotherhood, Serana will also comment if you chose to destroy them. Improvements to dialogue scene AI packages, Improvements to Radiant Hello Timings (should be more varied and less spammy). A patch will be uploaded to the SDA Patch Hub to re-enable this dialogue for those who want this gameplay feature back. - Repurposed existing SDA conversations ((Stories on the Island, Shop, "How does it feel to be a vampire" dialogue) for Drinking Buddies- you can now talk to Serana about these topics through the Drinking Buddies feature! "leads to romance scene), - Each Serana Romance quest is now shut down after it has run, as to not waste game resources, - Fixed looping dialogue animations some users may potentially experience during the Serana Date quest. - Reduced frequency of Serana gift-giving. Added in Serana crouch bugfix, based on the code of Serana Improvements and Fixes by DRFire9001. This conversation is unlocked after the "A New Covenant" quest but before the "A Date at the Bannered Mare" quest. Copyright 2023 Robin Scott. But you can take it to the next level with this dialogue add-on. Serana Dialogue Add-On is highly acclaimed and also featured in Forbes magazine. - Companions Quest commentary || However, it is also important to note that you SHOULD NOT do the "Silver Hand" quest (the ceremony where you become a werewolf) while any of these Dawnguard quests are currently active in your journal (Chasing Echoes, Beyond Death, Seeking Disclosure, Unseen Visions, Touching the Sky). If that doesn't work, then type "stopquest SDA_FollowerBanter" in the console, followed by "startquest" for that same quest entry. Also, the Snuggly Serana mod is now rendered obsolete and incompatible with the release of the Campfire patch). Did it for sure this time. Serana should have less moments where her dialogue animations awkwardly loop, and she should also have overall more varied body movements. Install hundreds of mods with the click of a button. Previously the condition for this dialogue was carry weight. - This bugfix release also incorporates all the fixes of the past hotfix releases (2.8.0.1-2.8.0.2, and some of the code of the hotfix file that was uploaded today), - Fixed seated animations for some Drinking Buddies drinks, - Fixed an issue where Serana would incorrectly refer to you as a female if your character was a male, with one of her radiant romance greets. - Daedric Quest commentary for "A Night to Remember", everyone's favorite The Hangover-style quest in Skyrim. More spell disables (voiced this time) will be added in with the 3.2 update. - Serana now comments on radiant intercourse after it happens. However, unlike Serana Spell Selector, I don't edit Serana's base NPC record! In addition (after a short conversation with her about her spell-casting abilities) she will gain access to an expanded repertoire of new spells, like Healing, Oakflesh, and Flame Atronach. - More radiant dialogue, occurring at either sunrise or sunset. - Fixed a bug with the "Determination" dialogue quest trigger. This means that SDA will already include many quality of life or bugfixes for Serana as a follower. If there are mods that do this too, do not use them with SDA- you will break Serana's brain! She will say yes or no depending on whether she's good with it or not. - Serana now has some flavorful comments on Haelga's room in her Bunkhouse! The revoice is completed. - Reimplemented radiant hello dialogue, in a similar manner to what I did with Whats on Your Mind?. The 'Realistic' option is set by default. If you don't want Serana to converse with a particular follower anymore, you can tell her via the Serana Menu. I felt in vanilla, that conversation was cut short. - Serana commentary convos on Dawnguard members (Hunter side). Dubbed Serana's Charm, this increases the player's speech skill whenever Serana is nearby (This is only available on saves which have not gotten past the point when she first romances you). For now these are unvoiced. More to come. Some of these are scripted, as to add to and grow Serana's character development in relation to to other characters, but some of them are radiant (which means the conversations are rather inconsequential and can randomly occur). Serana should now properly sleep in any inn with a rentable double bed (The Bannered Mare, Winking Skeever, Braidwood Inn, Old Hroldan Inn, Dead Man's Drink, Moorside Inn)! After this update, NFF (and any follower framework support for Serana) will be obsolete. This is so you don't miss any commentary she has to say, when she wants to speak. If you're planning to experience the Solstheim side quests, it's advisable to install this update on a save where you haven't traveled there yet. - Serana's Necklace of Vivacity now has custom meshes and textures! (you can find the list on my website) All of these names are applicable for hello and goodbye greets, some of them have love greets! Additionally, the entire Dawnguard questline revolves around Seranas blood- and what good does blood circulation and a beating heart do without making the person breathe? (It's easier to manage compared to four separate mod pages). With this installed, you'll be exposed to her entire dialogue pool (again, all lines voiced by Laura Bailey). Page 2 of 2 - About Serana Dialogue Add-on Mod - posted in Skyrim Special Edition Discussion: This question is best asked on the Serana Dialogue Add-On page here at the Nexus. The revoice is now effectively 100% complete! For now it's just about her dad but more topics to come for the next release. - Tweaked conditions for "A Night to Remember" commentary to ensure the first commentary line fires off, - Tweaked conditions for some radiant romance lines to not occur if the player isn't in the mood for touchy-feely stuff, - Tweaked conditions for one of her scripted MQ commentaries to hopefully not occur while Delphine is speaking, - Tweaked dialogue fragment scripts in Serana's Forgotten Vale romance quest, so that her final dialogue lines would fire off properly, - Fixed conditions Serana's quest commentary for Discerning the Transmundane to only occur while that quest is running, - Added in missing voice greets from the previous Radiant Update, - Added in dialogue improvements to the SDA_SeranaRomance4 conversation.
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