Upgrade military buildings - and all other buildings - to your current age. So I wonder, what goods buildings should I take down - if any? City. Having a GB or two that make goods can lessen the risk of such a stall, and eliminate your dependency on trading. Argggh. People still build goods buildings? Top 5 Best Buildings in Forge of Empires (sponsored video 3/3) Zoomin Games 1.01M subscribers Subscribe 74 Share 19K views 3 years ago Hello Z-Army! Forge of Empires - City Layout Tutorial Big Dog Sports Gaming 227 subscribers Subscribe 319 57K views 6 years ago Forge of Empires - Game tips that will help you dominate your world. You should not have any goods building; this is true at least from Modern (maybe earlier). I am now in the Arctic Era and I am starting to have problems with enough space to build on. how in the world do you get enough from GE? But as the price goes up, the tournaments become progressively less valuable, and therefore a waste of time and space (if you're keeping older age barracks for that purpose). Write it down or use MSWorks and make your own draft. They are proud to have defeated them without any losses. Until you get the GBs your game style wants, goods or army buildings are your way to keep moving playing the game and stay productively alive, I think. Selling them or giving them to Guildies? 5 EMA goods, which take 4 hours to produce becomes 10 IA goods, and 8 hour production run had they been produced in IA buildings. For a better experience, please enable JavaScript in your browser before proceeding. Read up on what a 1.9 thread is and why it's much better than swap threads. Without the deposit the amount of goods produced is five times smaller. It may not display this or other websites correctly. Will I need any goods from these ages as I further progress? They take up space and produce 20-40 goods (3 eras down) in 24 hours. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Most Eras have different "Milesstones" in the Tech Tree that should be reached as fast as possible to avoid stalling. There's usually enough goods traders around for you to buy the goods required for the GB for X amount of fps. To reach the full production potential the player should acquire a corresponding good deposit for a good building. 08:00:00 320,000 320,000 100 = 2(10) or 20 You are using an out of date browser. The Goods Synthesizers make it possible to produce the previous Asteroid Belt Colony goods and Asteroid Ice in your main city on Earth. 2) Always buying expansions with goods when I can. Tune in to celebrate the Forge's birthday with style and check out our new merge mechanic as you pave your way towards the Grand Prize - the glorious Tower of Conjunction! You are using an out of date browser. Now this unit can't stay out of range of any unit and can be taken down somewhat easily. Now also includes a GB . I should have never left Progressive era.. i can not stand Modern Era.. i am stuck here! without GB you will have to build the unrefined goods and it starts to get silly as you progress. FoE-Info. To begin with, the player has to build the Goods Buildings on their Space Colony (not in the main city on Earth). Depends on your game play and objectives. You receive 1 Forge Point per hour, to a set maximum, and additional Forge Points can be purchased with coins or Diamonds. It's not a bad idea to hold into a few from the previous age. So start building them and leveling them. Strategies for goods buildings vary wildly among players. If someone's in Arctic and has goods buildings, something ain't right. Unmotivated it will just give coins. Goods Buildings have similar mechanics to those of production buildings. You can always re build them if you feel you need them. There's usually no reason to keep buildings from lower ages. Low age uneven city space will cost you placement headache in middle-to higher Eras and deny you some building space. Ofvourse, delete everything that doesn't give attack. You must log in or register to reply here. The one thing I would suggest is maybe keep the 2 boosted goods buildings from the previous age as you will need previous age goods for GE. FoD unless you need the Happiness or PE Goods. Those 10 IA goods traded down to BA, becomes 20 goods, a 24 hour production. Goods can also be used to negotiate provinces, and negotiating in Guild Expedition turns and Guild battlegrounds. 24:00:00 640,000 640,000 200 = 4(20) or 40 Currently there are 96 different types of goods buildings in the game. If youve made it all the way to AF while still running regular goods buildings, I feel like youve probably aged up way too fast and might need to cool it. You are using an out of date browser. For a better experience, please enable JavaScript in your browser before proceeding. Is there a guideline or list of goods needed in each age? JavaScript is disabled. If you have Tribal Squares, Sunken Treasures, as someone mentioned, get rid of themthey don't provide enough for the space that something else can provide.same with Lord's Manor, if you have them in your city, get rid of them as their space for 2 fps isn't worth it. I always go for the highest era goods building i have the boost for, you can trade down later on. Remember once a building has been build in your city, it can not be returned to the inventory again but you can use the store building item to store again an event building. You will need more coin and supplies as you advance to build the later stage buildings so keeping a balance of all the above is a good idea, troops too once you start producing a few . You can delete them or not, up to you and how you play. Be rid of them. For me, i would keep goods buildings until on the tech tree doesnt require them. If you do plan to sell your previous age goods buildings, i would make sure i have at least enough at the tech tree of goods needed. Seems like all of you are saying the same thing, but what exactly do you mean by "enough goods"? But problem is (in menu) when i double click the hotkey and press escape. Numbers within parentheses indicate good deposit boosted production. What I did when I was in those ages was to keep 2 from my age and 2 from 1 age below. If you decide to speedroll through some eras later on, you can then plonk them down again in your new space, then rinse and repeat. I suggest always having some dead space available for when an event quest requires you to plonk down X building, so take that into consideration when youre working out how much space you need to free up. Yes you will need some goods to construct GB's such as Observatory and Temple of Relics, but you should be able to trade down for the goods you need if that is the case. I think you can drop some of those buildings, however choose carefully. Anniversary Event 2023. AS has been stated, you can trade down for the last ages goods. should count for treasury donations. Most, if not all of them give a lot of goods. Link to main Research page on Official FoE Wiki. I get all my goods from event specials and rewards buildings like terraced farms. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Unless you're in GvG you don't have much need to build or keep more than your current and previous age troops. You might want to consider the following for deletion: SMB unless you need Coins or PE Goods. If you're able to have sleigh builders, then place them in your city for not only 15 goods/day, but they also take care of the need to do event production quests too. Hey. All battles are counted and there are no exceptions. After I accumulate 5 to 7 thousand of each good, it is time to move to the next age. With a level 20 chateau I gain 15 goods per RQ. Doable, but seriously different from PE and below. Generally speaking, how long do you need to keep goods production buildings of earlier ages? Jump to: navigation, search. It help to keep what you got now and what you'll need later. Thanks. That way I do not need 2 lane roads, unrefined goods and the hassle of changing them out every age. Thanks a lot. The building tab shows what buildings you have in the inventory. Oh, and does the advice of not having any good buldings still apply in the space ages where they're not taking up space in your main city? I like to have 4-5 barracks for them and get through GE1 and a few more fights in GE2 with them. Easily generates 100s of goods a day, plus coins/supplies/FPs/blueprints, Would like more information on your age and current GBs but I would say get a chateau. A community to discuss all things Forge of Empires! There will be a huge rise in its numbers and it will be very . That makes the exception obvious, I think. They only take 20 seconds to rebuild and are really cheap. You must log in or register to reply here. Assuming you actually need barracks, which I almost never do, I'd always delete them. The primary uses for goods are . Bascially one would have to watch the market of which goods are in high demand and which arent. If I found that I have a goods boost to a goods that seems to be in high demand or is difficult for ppl to get, it could be difficult to trade down for. You won't be needing them. Up to you. In the early stages of the game - when medal expansions are cheap - the rewards are worth it. Appreciated SL, but the deleted thread in the Guides section had the totals needed for each Good for each Era. JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding. Although I really am antsy to get moving to later ages, You should not think about moving out of IA until you have 100 of. I choose to convert to higher age goods as quickly as possible. I'm still fighting with the tech tree needing lots of old era goods atm. am not intersted in battling against other players, so my use would be on the map, in guild expeditions, quests and events and that sort of battles I might need to do. Supplies are widely used to build buildings, to train military units, and to produce goods. you will need Goods GB (s) as they produce the unrefined goods for the age you are in and thus using lots of to build. The Goods Synthesizers make it possible to produce the previous Venus Colony goods and Venus Carbon in your main city on Earth. At the top of the page in the centre you will see 3 buttons, Sell, Move and Cancel. Eventually you will learn which RQs you can easily complete throughout the day and begin producing massive amounts of goods, When youll find other ways to get goods. If youre feeling uncomfortable parting with some old event buildings, use up some store kits so youre not just deleting them. Yes you should. You can collect store buildings for event buildings that you will get over time as some might be worth keeping but the buildings you talk about can just be built again if need be. Brigadier-General Mar 5, 2022 #2 Most reduce barracks down to specific ones for their era and build an Alcatraz GB to produce bigger numbers of troops. JavaScript is disabled. And with event buildings and Recurring Quests providing so many goods nowadays, many players forgo having goods buildings at all at some point. Once you reach the Modern Era, goods buildings add a new small feature (well, on top of the two-lane road requirement ). As all other quests can be finished by GBs, like Himeji, TT, SV and others for supplies, CF, St. Marc's and others for coins, ToA, Babel, Galata and others for goods and Traz for units, it just would logical, that GBs like The Arc, Observatory, Atomium and K.I. Note: You only get back 25% of what you paid for, so you will soon lose resources if you keep selling buildings and rebuilding them. One thing to try is to use 8 x spearfighters to get as far as you can in GE at the beginning of the week. But Event buildings can cover that if you have a few you can leave in that age. Goods Buildings are buildings that produce goods, one of the main resources of Forge of Empires. Just keep goods buildings from your era and the last one. that is used from here on out. Event buildings is what changed it for me. RaH and LoA unless you need the Supplies or PE Goods. Just take your time, it'll all come to you, read the wiki, forum, keep asking questions and ignore silliness, get in a good GvG guild that's willing to train. I heard this game has fully customizable hotkeys. Forge of Empires Wiki is a FANDOM Games Community. I have no goods buildings and have not had any since PE. Guilds are an integral part of the game. Empty tiles dont generate anything . Buildings. Goods buildings take up SO much space, but negotiations use so many goods. Then when I can go no further (around Thursday for me), I tear down the spearfighter barracks (if I need the room) and put up Soldiers, Archers and/or Warriors. Essential Info for Forge of Empires addicts. In that case, I keep that goods building till things loosen up. If there is room, however, having multiples instead of just one of each is a better strategy. Another video from our sponsor. They provide a random reward including 5 goods, x amount of medals, x coins, and x supplies. Do you plan to release new Ages? Like others have said: CF basically replaces all goods buildings by itself, so you should have one of those and zero of everything else under most circumstances. You can follow the links on this page to the individual ages and their tech requirements. Contents. In other words, how far into later ages will you need goods from earlier ages? As of now, about 35k spread across 8 eras. Yes. The game is designed for you to demolish and replace with better buildings as you move through the ages.